Done in a 10-week long digital character sculpting class.
Sculpt, pose, and polypaint done in Zbrush, retopo done in headus UVLayout, rendered in Marmoset Toolbag.

big chungus.png
jhgkjhg.png
axey.png
lao1.png
final2.png
final3.png
Final_turn.png
Final_4.png
Axe.jpg